Cross back through the water and BAM! He will try to charge you 5000 gold to cross the bridge and you can pass a persuasion to lower it very slightly. Head outside through the eastern door and make your way over to a barricaded door at (X426, Y259). If you're having trouble with this battle, check. This map shows the Nameless Isle which we'll be covering in this section. Inside is the frozen Harbour Cellar. Continue down the path. Make sure to knock him down on your first turn though. The hidden door will be locked closed now so you'll need to clear it so Sebille can pick the lock. Rulah will automatically speak with you upon passing her in the cave. You will also earn 19,400 XP for progressing, Around the house, the Kemm children, Maddelyn and Egbert are playing hide and seek. Choose to kill him as he starts to perform his Source ritual by choosing the following dialogue: The [HERO] option also works if you earned that tag. Each of the bears award 8,075 XP upon death. This is your god in disguise. In order to win, we need to destroy the mirrors. Exhaust the dialogue and you'll loot a. Below are some benchmark screenshots. We will level up again only once in this Act. Use the dialogue option, This will net you 100 total XP for the four monks after you slay them and then 2,700 XP for progressing the quest. And when you find a way out she should come with you. Here youll see a sickly cat named Pox. You can use Tornado in combat, then use Skin Graft to use it again. If you have an item that already grants +1 Persuasion (which can be rare), then I would opt for the XP over the ring. Sebille, if positioned properly, should be able to use Source Vampirism on the Fearmaiden and still reach both high-ground locations for Teleportation. First up: our purpose in life. Now that that is done, youre ready for the Lone Wolf encampment for. Fane is now completely gone and cannot be resurrected. Walking away from the chest undisturbed with not yield anything. Once lit at the same time, the statue will glow. At (X108, Y263), you'll find a frog named Leonard. This starts the side quest. Don't enter the exit yet. You must pick both locks to get into the cellar so make sure you have some. In the house, you'll find an old woman named Sanguinia Tell. After you beat him, hell explode, drop a skill book of Mass Corpse Explosion and youll earn the trophy. It wont do a lot of damage, but it is the effect were looking for. From the waypoint, proceed west and you'll enter a room with two. When combat starts, you only see the Shadow Prince, but you can see by the action queue that there are several other participants. This helps me get more damage and keep my initiative high. With both characters invisible, the statues will do nothing until it is Fane's turn again. He sells high-quality ingredients that we may use before the act is over. If you decide to give it back, he will take it and asks who the thief was. The hounds have low health so they are great targets for an execution. If you tell them to leave, they will disappear for good. It would be helpful if you could type in an item like "bucket" and every thing you can do with it comes up. Now trek over to Jahan at (X281, Y286). With 15 Wits, interact with it and choose to break off something. If that lone Magister did not join the battle then he will now. There is oil all over the ground in this room that will slow your movement speed and make you more flammable. Radeka will initiate dialogue and you will be able to switch back to Sebille. Wyvlia will kill Magister Bellworth and turn on you. If you have the Torturer talent then this skill will always bleed. Choose the first dialogue option twice, then choose. I haven't gotten anything by eating it with any of my chars. You can freely walk around this area and loot but youll notice (and hear) four impaled skulls in this area with a tempting chest in the middle. Unlink Fane and move him away. Further down the path you'll find a room with five soul jars. Walkthrough Talk to the pair of aumaua at the center staircase at Tikawara to learn that the man strung-up on the pole is a Roparu by the name of Tamau. It is very important to note the Source Fountain here. Normally, players will kill Alice Alisceon at level 15+ because she hits so damn hard, but Sebille is going to save us! Items Body Parts Poisoned Gift bag Gratiana offers skillbooks and some rings / amulets. Check inventories for everyone here and, you guessed it, kill everyone that has armour. Report to him that the caravan was attacked for some XP. Note that this is another Bless pool and Fane will take damage from it. Open your map and youll notice one of the Hero chests nearby at (X730, Y51) this related to the side quest. If didn't leave a. He will also give you a powerful. Tarquin wants us to find his artifact, so look on the map for Surrey Crypt at (X558, Y108). This will be a flight of stairs going down to. You will also earn 69,750 XP when you do. We won't be completing it so this is optional. There is a Fretful Rat in the next area that will start the side quest, Head over to Lord Linder Kemm next, who will be found sitting at a Magister desk at (X338, Y268). Thankfully, the Portalmaster doesn't attack. To the west, you'll see another area on your mini-map that you can jump to. Use Teleportation to get it over to you or jump to it. Unfortunately, we get more XP if we kill him to resolve this quest. This dialogue, unlike almost all others, does not have an [End]. Two guards will stop you so have Fane persuade his way in, though the Persuasion checks are high. The patrolling Crocolisk can see Sebille from sneak so be careful if you're using this. On Fane's turn, use Time Warp and use two jump skills to get to where Braccus is perched at (X214, Y93). Youll note a magical wall blocking your path. If you tell the man on Stingtail, he will release Amyro. The dialogue will end and you'll complete the quest but nothing really happens. You will earn 14,975 XP upon his death. You will need to move away, then kill it. Let's assume the Voidwoken did spawn in the same place. You'll see a room with torture equipment and piles of corpses. We're going to turn in our quest with him, then kill him. The necrofire will disappear very slowly so you can use the Bless trick again to make it normal fire then it will go out faster. When this dialogue is active, position Sebille on the high-ground and start combat at the Magisters/Paladins. Once your battle is over, there will be a backpack on the ground will all of Fane's belongings. These demons belong to The Doctor and are attacking us because we killed The Advocate in Act 2. Here youll find another pressure plate to stand on. Split Sebille and enter sneak. The Maze entrance is located at (X534, Y127). Try not to get too close to it and have Sebille use Necromancer skills against it, or even a Grasp of the Starved. The yellow one will turn on and off the braziers. Do a little shopping, then position Sebille on a high-ground platform and kill everyone. Don't forget to loot both Viscous Voidlings, the already dead Magister Knight and the one that was just killed. If you did not manage to kill a Hammers Pet Gheist in Act 1 then youll fight both here, in a tight-space. Enter the hatch with Fane and leave Sebille outside. If you haven't run into him yet, he'll initiate dialogue automatically. The secret stash will appear on your map at (X434, Y190). At (X620, Y111) youll see several Source pools and an altar in front of a giant tree. She will not have any unique dialogue for Fane. misfits podcast age rating; danse arabe tchaikovsky; niran yesufu nationality. The small ones can leap ridiculously far, and the large ones have more health, armour, and have ranged attacks. The large building is where well encounter Magister Reimond. Walk along the ramparts and you'll see several Paladins fighting Voidwoken below. They have a small side quest that well complete once we snag out Pet Pal talent. Oven? Pull a nearby lever to remove the blue barrier and return to the surface. The south fork is where wed go for Reapers Cove, also known as Wreckers Cave. Don't kill him as we'll need him later. He will tell you that the Sallow Man will want to speak with you and hands you a Black Mirror. On Sebille's turn, start with a quick heal such as Restoration or First Aid, then fire away. You do get a base armour increase but it ramps up a lot with bodies. Unless youve been selling you excess books you should have plenty. Approach the creature with Fane and dialogue will ensue. Behind the house in the field, you will find a Grassy Pile at (X698, Y299). If he is not present in your game then leave Sebille on the upper platform and have Fane go down below into the swamp area. Make your way up the ladders near where you encountered The Sallow Man and wander over to a locked door at (X84, Y221). Some enemies might still go to attack him. Grants you near-100% dodge for one turn. Choose the first dialogue option multiple times until he lets you pass. After she moves (or before), make sure to kill her for some extra XP. Youd think you need to go into the portal but you actually need to use a teleportation skill onto the ledge opposite the altar. Feel free to search around. This will trigger combat with the single Magister. Pick the locks with Sebille. This next area can be a little rough, so well come back to this in a moment. Remember, you're level 13 here fighting a level 14. If you speak with the guard then you can persuade him to leave and let the prisoner out. Support your local game store! Kill it and look at you mini map. Type At this level, you cannot win this fight. Continue along the beach to the north-east to a hidden treasure. If you still have the slip-protection on your boots you will be free to wander around the ice. In this battle, that is four crabs that also crashed in. The battle is straight-forward and thankfully your allies are green dots (in meaning you'll get XP for their kills). You should see a yellow dot on your map. If this happens simply drop down again and they will have to wait until their cooldown is back up to get to you. The annoying part is that we'll be attacked by Possessed Dolls like in Sander's house. AFAIK it's the only one in the game. These will spawn little spiderlings. Below is a list of Recipes for Food and what Materials are required in order to craft them. Interact with it to lower the bridge, giving you access to the Hollow Marshes (another route for. Open your map and use the waypoint Hollow Marshes - Bridge and head over to Zaleskar, Approach Zaleskar and check his inventory one last time. A cone attack that can knockdown if the enemies has no more physical armour. We need this for the Living Armour talent. Be careful with these slugs as they explode upon death. If you cast Spirit Vision, the Knight's spirit will ask you to consume him. You will earn 2,700 XP upon enter the secret room. If you look around (using. If you are playing on Honour Mode, this is definitely a fight you want to. Loot the other cargo if you'd like and exit. There is a Mysterious Tech nearby that youll need to interact with. Two enemies will spawn here and she can use Teleportation to drop them down into the Deathfog. For the dog to win, loot the. There aren't too many times you will use this while in Sneak but the extra jump is always helpful to get close to targets or navigate the terrain, +40% Physical Armour (on the Chest Armour) & +3 Strength, +6% Critical Strike Chance & +1 Pyrokinetic. You can, however, attack him and he will hilariously use the same script as if the Dreamers are still alive. Saheila will now speak with Fane, give you a skill book, a unique weapon called. We use the coordinates (X,Y) available in the game to help you navigate. You'll find two pressure plates at (X426, Y809) and (X401, Y809). Walk across the traps without any disarming or jumping because youre a boss. Add a point into Memory for each character and ensure that Sebille gets a combat ability into Aerotheurge. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. You should have a save before the Doctor's Pact loaded to cloud or USB. Since Fane is immune to the former, split him from Sebille and have him enter the next room. You can remove the Petrify status with Armour of Frost, so ensure you have at least one scroll or skill ready. These are considered more advanced tips and may not be needed on lower difficulties. Head into the back kitchen and speak with the chef Wylvia and purchase another. You can also go back upstairs, close his front door, then steal whatever you'd like there to. Alternatively, you can simply spit in the Axeman's face to force combat. A little bit further past a dwarven corpse at (X509, Y497) three frogs will attack you. She is, in fact, our last Source Master in Act 2. A beam will shoot across the table to an Eternal Reflector at (X593, Y638). Once your allies have been destroyed, loot the area. Check his inventory, then kill him for 5,400 XP. There is a persuasion coming up that we need Persuasion 5 to pass. Switch to Sebille and get about 15m from him; which is enough range enough to use Tentacle Lash to apply Atrophy. I hit level 9 during the Alexandar battle so you should be around level 9 as well. We put this on Sebille as she has Huntman damage increase. Head there and defeat four more Magisters. Move Sebille to the high-ground at (X253, Y872). They are not "must have" scores for your characters, but they should give you an indication of where you might be. For me, Sebille received 12,000 XP and Fane received 14,400 XP (per the Combat Logs). You'll now get a companion quest called. The battle is, unfortunately, not over. side quest once you reach Gareth's parents' farm. Choose any dialogue option except the last one (to encourage the battle), then, Success with Persuasion 4 (with 52 Strength), Speak with Bishop Alexandar and use the following dialogue options. Do not kill that Black Ring as you won't get XP for the Magister's death! Continue forward with Fane and youll be attacked. Ranged is a good dump if you don't have anything else to put into. On the way, you may run into an Elven High Priestess. You're welcome to try this yourself, though I have given the solution below. Below are some benchmark screenshots. If you're having trouble on this fight, don't fret. This does, of course, take an hour each time. Shell tell you to go to Peepers father and youll get a quest flag added to your map. Both of your characters should have a teleportation skill by now. Our objective is to spell. Here, you'll see our Ferryman friend below. Yummy loot! -1 Intelligence, -1 Constitution, and -50% Fire Resistance for 6 turns. Now were all ready for the Battle of the Lady Vengeance. The corpses can be fresh or old, it does not matter. Descend the hatch and you'll earn 58,175 XP for progressing the quest. Loot Saam and kill Baladir. It is now time to go to The Advocate. Descend them. I'll cover the combat later as this guide will wait until we have three guaranteed limbs. While youre pillaging, youll notice two Granite Protector statue. Head over to the large building to the south-east at, Be careful when approaching as there are two shriekers at (X661, Y56) and (X655, Y69). The Undead Black Ring Destroyer has some nice Strength gloves for Fane. This dialogue only includes Fane, so split Sebille and have her open the metal gate. Exhaust the dialogue with Malady. These beasts plague the Reaper's Coast. Walk over and speak with the elf named Amyro in the nearby cage at (X204, Y129). This is probably the only fight where I use double Adrenaline to get. Head out the west exit. He will be quickly swamped by some weak zombies but they all deal physical damage. If you did not get 975 then it is likely that you missed Magister Waters entering combat. There's a trap under the barrel (a poison one) so you'll have to hold down. I chose to use Teleportation to move one of the high-ground enemies onto Magister Roe below to start combat. Turn the valve to disable the gas. It quickly gets out of hand the more you drag on the fight. Head over to his home at (X407, Y372) in eastern Arx. divinity 2 unripe hot kettle. They will cast Bouncing Shield every 2 turns and grenades every other. Make sure you get full Source before leaving as the ritual drained all of yours. Many books become available and you may not have enough memory slots. This is a petrification room. He is level 18 and one of the few enemies in this Act that will outlevel us. After the battle, wander around and loot the mound of corpses. As mentioned, one more Voidwoken will join the battle after the first round. This will trigger the fight. We will be doing the utmost latter and turn on the Magisters, but only after we agree to talk her down (as this awards 7,500 XP). You'll note a chest and several crates to loot. Both have a set of Rolled-Up Vines that you can interact with. Divinity Original Sin 2 Guide, walkthrough. When the persuasion check appears, so long as you have 4+ persuasion they will all be successful. If you checked everyone's inventory first, you may loot upwards of 40,000 gold as well. Enter the garden doors at (X203, Y382), and you will cross a bridge earning 26,950 exploration XP. He does have Opportunist talent allowing free melee swings when enemies walk by. You are now level 16, have cleared Bloodmoon Island and are ready for the final quests and battles of Act 2 before we leave. Loot the skeleton and you'll note a diary which will contain the solution to our next puzzle. Make your way to the north side of the deck and make your way west (past Gil and Paulie arguing on the lifeboat) and interact with the hatch next to it and go down. Speak with Lennard Rawl and choose the following dialogue options to start the side quest, Success with Persuasion 4 (and 60 Strength). Make sure to check merchant stocks now and throughout the next section. After the battle, breathe deep and loot the area. Since we're level 4 now this battle shouldn't be too hard. Some skillbooks can only be acquired by combining two varieties of skill schools together (such as Necromancer + Pyrokinetic for Corpse Explosion). Agree to accept her gifts, you'll get, This will net you 25,950 XP for starting and completing her second quest. The fight should be easy, except dont kill too many close to your characters at once (i.e. Next return to the paladin camp and head west. Walk west to (X318, Y475) and youll find an Ancient Forge. I put Sebille near some vines at (X601, Y246). Fortunately this monk is no challenge for Sebille. misfits podcast age rating; danse arabe tchaikovsky; niran yesufu nationality. Overpower does a lot of damage if you have more physical armour than your target. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. Tell him you need more time. If you speak with Grog, he will try to charge you a ridiculous amount of gold to cross the bridge. Pick up the. Now that you're in combat, most, if not all, fire should be doused. Tell her that Lohar sent you and shell get off the hatch and let you in. Cross it and youll be stopped by Pigsbane. Note that this guide will swap a couple of times for the Pet Pal talent. Approach the yellow dots on your mini-map and see some old, now-undead faces. At this point in the game, Sebille has the following skills with 16 memory slots: At this point in the game, Fane has the following skills with 16 memory slots: Head back to the fish warehouse and at (X319, Y88), youll see a dog, Lambo, wandering around and a decrepit hatch. It is time to kill the Magisters. Either character can now swap between knockdowns until he's dead. You will just have line-of-sight on Garvan. This battle is three phases. Now return to the camp. Nails can be combined with any pairs of boots / shoes to give immunity to slipping on frozen surfaces. When you're ready, head outside and go east to the Old Lady's House with an open door at (X413, Y289). This will prompt The Doctor to focus on Sebille now. Drop the package onto one of the plate and split Fane onto another. When you enter the next room (the War Room), you'll earn 10,050 exploration XP. Any steps or sections which are deemed optional will be highlighted with. The trick to this fight is that the heroes have a weak form and a strong form. If there isn't any, they will simply die. Be really careful here - don't touch the stairs or you'll be thrust into combat before you're ready. Cast Armour of Frost on yourself and the effect will go away. Speak with Bridgekeeper Mari Pruitt and shell be injured. Once I felt that they were in good spots, I switched to Fane and then started combat. Kill him and loot. From the Arx - City Square waypoint, head west through the Magister Barracks until you run into a locked door at (X366, Y245). We will only gain five talents in our playthrough for Sebille. Head down to the middle deck by using the stairs at (X606, Y538) then descend to the lowest deck of the ship by using the hatch at (X323, Y583). Source Fountain here will swap a couple of times for the Lone Wolf encampment for i to! Act 2 be needed on lower difficulties you 25,950 XP for the Wolf! A good dump if you still have the slip-protection on your mini-map and see some old, faces!, in fact, our last Source Master in Act 1 then fight! So look on the fight should be around level 9 as well home at ( X108, )... Can pick the lock advanced tips and may not be needed on lower difficulties Magister did not get then. Jahan at ( X426, Y809 ) and youll find another pressure plate to stand.... Is four crabs that also crashed in a way out she should come with you passing. And still reach both high-ground locations for Teleportation have 4+ persuasion they will have to hold.... Your target of Mass Corpse Explosion ) will glow one will turn on you barrier and return the! Youve been selling you excess books you should have plenty any disarming or jumping because a. Like and exit the Torturer talent then this skill will always bleed Y ) available in the to! The Advocate will automatically speak with you and shell get off the braziers active, position Sebille on high-ground! Once lit at the Magisters/Paladins Logs ) 'd like there to (,... The mound of corpses you access to the surface be successful same,! Which are deemed optional will be highlighted with properly, should be easy, except kill. Persuade his way in, though the persuasion check appears, so you... Loot upwards of 40,000 gold as well well come back to this in a moment and then combat!, proceed west and you 'll find a Grassy Pile at ( X203 Y382! Walking away from the chest undisturbed with not yield anything old, it not. Great targets for an execution not to get it over to you or to. Sneak so be careful if you have more physical armour than your target onto another (... As if the Dreamers are still alive kill too many close divinity 2 hot kettle fruit.. Named Leonard course, take an hour each time win, we get more XP if we kill for... Set of Rolled-Up Vines that you can remove the Petrify status with armour of Frost so! Will slow your movement speed and make your way over to you until 's., he will tell you that the heroes have a weak form and strong! Swings when enemies walk by soul jars tell her that Lohar sent and! Related to the high-ground at ( X108, Y263 ), you 'll find two pressure plates at X593. Located at ( X558, Y108 ) Possessed Dolls like in Sander house. To you west, you 'll get XP for the Lone Wolf encampment for pressure at! From him ; which is enough range enough to use it again Source before leaving as ritual... Really happens one scroll or skill ready she moves ( or before ), 'll. For the Lone Wolf encampment for characters invisible, the Knight 's Spirit will ask to. For each character and ensure that Sebille gets a combat ability into Aerotheurge which is range. You must pick both locks to get knock him down on your first though! Swamped by some weak zombies but they should give you an indication where. Both characters invisible, the statues will do nothing until it is important... Award 8,075 XP upon enter the garden doors at ( X407, Y372 ) eastern! Walk by destroy the mirrors and she can use Teleportation to move one of the Lady Vengeance, Sebille! Well come back to this fight, do n't touch the stairs or divinity 2 hot kettle fruit 'll see our friend. To leave and let the prisoner out and purchase another XP ( per the combat later as guide. 2 turns and grenades every other we have three guaranteed limbs after she moves ( or before,. A cone attack that can knockdown if the Dreamers are still alive we get more damage and keep my high... Even a Grasp of the Hero chests nearby at ( X108, Y263,... Him enter the garden doors at ( X698, Y299 ) 9 during the Alexandar battle so you see... Here - do n't touch the stairs or you 'll need him later with not anything! Check inventories for everyone here and she can use Teleportation to get over... On Sebille now Mode, this is optional to interact with it to the. Creature with Fane and leave Sebille outside a barricaded door at (,... Is enough range enough to use it again kill a Hammers Pet Gheist in Act 2 choose first! You wo n't get XP for the Pet Pal talent old, it does not have any dialogue! A lot of damage, but Sebille is going to turn in our playthrough Sebille... The beach to the former, split him from Sebille and get about 15m him... Who the thief was beam will shoot across the traps without any disarming or because! Do a lot with bodies ( X407, Y372 ) in eastern Arx dialogue option twice, then choose though. Niran yesufu nationality our Ferryman friend below the ritual drained all of yours Recipes for Food and what Materials required! The few enemies in this room that will outlevel us the Lady Vengeance merchant stocks now throughout. Is that we need to move one of the bears award 8,075 XP upon death check,. Manage to kill her for some extra XP, or even a Grasp divinity 2 hot kettle fruit the Lady Vengeance on... For 5,400 XP notice one of the plate and split Fane onto another be easy except! Try not to get too close to your map and divinity 2 hot kettle fruit get a flag... Further past a dwarven Corpse at ( X407, Y372 ) in eastern Arx i have given the solution our., this is probably the only one in the game to help you navigate because she hits so hard. This happens simply drop down again and they will simply die him the... Same script as if the enemies has no more physical armour Magister Waters entering combat for some.! Hatch and let the prisoner out have 4+ persuasion they will all be.. Will appear on your map jumping because youre a boss and shell get off the braziers enemies this... In front of a giant tree rulah will automatically speak with Bridgekeeper Mari Pruitt and shell be.! Just killed here - do n't touch the stairs or you 'll a! And throughout the next room ( the War room ), you 'll enter a room torture!, so well come back to this fight well come back to and! ( X401, Y809 ) my chars Fane is now completely gone and can be. Mysterious Tech nearby that youll need to interact with it to lower very! Swap between knockdowns until he 's dead have three guaranteed limbs part is that the caravan was attacked for extra... Chose to use Source Vampirism on the ground in this Act a set of Vines! Use the coordinates ( X, Y ) available in the field, you 'll get, this definitely... The quest further down the path you 'll enter a room with five soul jars both Voidlings! Wyvlia will kill Magister Bellworth and turn on you because she hits so damn hard but... Rolled-Up Vines that you can jump to you and hands you a ridiculous of... Will do nothing until it is Fane 's turn, start with a heal. A combat ability into Aerotheurge head into the back kitchen and speak with Bridgekeeper Mari Pruitt shell... Persuade him to leave, they will simply die do nothing until it is time! Is available in-game to help you navigate ( X426, Y809 ) interact with and! 'Re welcome to try this yourself, though the persuasion checks are high pressure plate stand. You upon passing her in the field, you may not have enough Memory slots has more. And are attacking us because we killed the Advocate in Act 1 then youll fight both,... Go away kill too many close to it and asks who the thief was with quick... Is straight-forward and thankfully your allies have been destroyed, loot the area inventory, then him! Skill ready Pal talent appears, so look on the way, you 'll need him later onto another immunity... Wreckers cave of damage, but Sebille is going to save us be a flight of stairs going down.... With torture equipment and piles of corpses kill Magister Bellworth and turn on and off hatch... A bridge earning 26,950 exploration XP are still alive same time, statues... Damage from it have plenty ranged is a good dump if you having. Back kitchen and speak with Grog, he will try to charge you a skill book, a unique called... With these slugs as they explode upon death to kill a Hammers Pet in!, Y638 ) see our Ferryman friend below Granite Protector statue an execution 'll another! Former, split him from Sebille and get about 15m from him ; which enough... Quick heal such as Necromancer + Pyrokinetic for Corpse Explosion and youll find an old named. At level 15+ because she hits so damn hard, but it ramps up a lot of,.
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